Campaign 3, E59: “Somewhere Out There”

Combat:

  1. Twitch: 2:36:56 to 3:34:43, YouTube: 2:22:00 to 3:19:47

Recurring Themes:

  • Trauma: Characters facing new traumatic situations similar to long held trauma from their backstories and needing to confront their automatic reactions. One character has repeated flashbacks to lost people throughout the episode.

Pre-show:

Visual appearances:

  • Face Injury: Prosthetic makeup to mimic the swelling and boils of an extreme allergic reaction. The cast reacts vocally and in detail throughout the entire pre-show segment.
    Twitch: 0:15:01 to 0:20:05, YouTube: 0:00:09 to 0:05:08

Campaign 3 Intro 2:

Time: 1:47

Epilepsy and light sensitivity

  • Rapidly alternating colors: High contrast bright colors, often on bright white, that rapidly shift with frequent jump cuts.
  • Flashing motion effects: Low frame animation without blur frames. Motion blur at the beginning Jumping stills with bright white lines on a dark background appear to flash as they change.
  • Jumpy rotoscoped shots: Short cuts for rotoscoped animation with a lot of movement can appear jumpy and disorienting. May affect motion sensitivity.

Part 1:

Occurrences:

  • Heights: Characters on a cliff face at night.
  • Lost friends: Characters show distress in various ways after losing contact with friends during a disaster.
  • Fire/heat: Characters hurt by a steam geyser
  • Falling: A rope breaks while characters climb a cliff, but the character doesn't slip far due to a spell.
  • Joint injury: A character dislocates their knee while climbing. Injury is referred back to for several minutes.
  • Alcohol: A character pulls out a flask and the group drinks from it.
  • Horror creature: Pate is described for a new character joining the group.
  • Dead bodies: Interactions with the bodies in the portable hole.

Detailed descriptions:

  • Horror imagery: Laudna Form of Dread with dislocating joints, black ichor, and branches growing from skin.

Mentions:

  • Drugs: A player saying something with an accent makes the word sound like a drug leading to a joke about doing drugs.

Sound effects:

  • Vomit: A character vomits from fear.
    Twitch: 2:21:23 to 2:21:33, YouTube: 2:06:27 to 2:06:37

Break

The Legend of Zelda: Tears of the Kingdom

Time: 1:48

Visual appearances:

  • Flashing lights: Red and black magical effects, orange fire effects, and white lasers.
  • Falling: Shots of a character skydiving.
  • Heights: A character climbs a cliff.
  • Apocalyptic imagery: Shots of multiple natural disasters.
  • Fire: Flaming rocks falling through the air.
  • Battle/monsters: A character battles various monsters. A character rides a horse into a fantasy battle.

D&D Beyond: D&D Movie Items

Time: 0:33

Visual appearances:

  • Flashing lights: Digital fire and cinder effects.

Wizkids The Tomb Takers Box Set Ad

Candela Obscura Trailer

Time: 1:53

Mentions:

  • Corruption: Setting of the game is described as being impacted by magical corruption.
  • Conspiracy: Brief description of a secret society as the main characters of the game.

Visual appearances:

  • Flashing lights: The trailer is designed to mimic the lights and movement of a gothic lighthouse. Flashing lights and slowly spinning camera movement throughout.
  • Trypophobia: Extreme close up shot of a carbonated liquid.
  • Horror imagery: Drawings of a shadowy monsters. One looming over sheep.

Sound effects:

  • Static: Electric buzz of old lights turning on.
  • Flapping wings: Sound from an unseen flying creature.

Critical Role Shop Showcase

Midst Intro Trailer

Time: 0:55

Visual appearances:

  • Flashing Lights: White lights with rainbow auras for entire ad.
  • Guns: A portrait of a character with a rifle is shown.

Welcome to Tal'Dorei Soundtrack Ad

Welcome to Wildemount Soundtrack Ad

Critical Recap Ad

Fanart and Cosplay Submission Ad

Duplicate Jester Twitch Ad

Time: 2:29

Visual appearances:

  • Dick doodles: Many dick doodles are drawn but described as other things. may be NSFW.

Part 2:

Occurrences:

  • Horror creature: Plant monsters that move in unnatural ways.
  • Eaten alive: A character is swallowed by a monster.
  • Corpse desecration: Using dead bodies in a diorama.
  • Smoking: A character smokes and introduces a character to it.

Mentions:

  • Vomit: Reminder of the vomit that happened right before the break.