Campaign 3, E60: “Faith or Famine”

Combat:

  1. None

Recurring Themes:

  • Religion: The role of religion and temples in Exandria is discussed including missionaries, religious military, and religious abuse.
  • Law enforcement: Armored religious guards are a major feature in the town the episode takes place in.

Pre-show:

Occurrences:

  • Legal system: An ad character mentions being on parole.

Sound effects:

  • Alarm: Ankle monitor alarm.
    Twitch: 0:18:16 to 0:18:28, YouTube: 0:03:19 to 0:03:31

Campaign 3 Intro 2:

Time: 1:47

Epilepsy and light sensitivity

  • Rapidly alternating colors: High contrast bright colors, often on bright white, that rapidly shift with frequent jump cuts.
  • Flashing motion effects: Low frame animation without blur frames. Motion blur at the beginning Jumping stills with bright white lines on a dark background appear to flash as they change.
  • Jumpy rotoscoped shots: Short cuts for rotoscoped animation with a lot of movement can appear jumpy and disorienting. May affect motion sensitivity.

Part 1:

Occurrences:

  • Hanging Imagery: Characters find an old gallows by the road.
  • Smoking: A character uses a pipe. Another character buys tobacco.
  • Teeth: A character picks up a lost tooth to save for later.
  • Law enforcement: Interaction with an armored guard.
  • Joint injury: Character resets a dislocated shoulder.
  • Lost child: Characters talk about people who got transported during the solstice, including a child.
  • Religious colonization: A large church moves into a town and slowly pressures more people to join the religion.
  • Gentrification: A single rich family buying up large amounts of land and businesses in a small town.

Discussions:

  • Undead: Characters wonder about the potential for zombies in an area.
  • Law enforcement: Matt describes the cultural context of religious guards in law enforcement.
  • Hanging: Characters discuss the gallows found earlier in the episode.

Mentions:

  • Dead bodies: Corpses are left behind while planning travel.
  • Partner violence: A character has a lock of hair from a former partner. It is mentioned it has some skin attached indicating it was taken by force.
  • Blood: Characters notice the air tastes metallic and compare it to blood.

Break

D&D Beyond Gemstone Dice

Time: 1:02

Visual appearances:

  • Flashing lights: White flash transitions, spinning digital gemstones.

Wizkids Cree, Vessel of the Pattern Mini

Time: 0:30

Visual appearances:

  • Body horror: A large monster with visible bones, and muscle fibers.

Critical Role Shop Showcase

Candela Obscura Trailer

Time: 1:53

Mentions:

  • Corruption: Setting of the game is described as being impacted by magical corruption.
  • Conspiracy: Brief description of a secret society as the main characters of the game.

Visual appearances:

  • Flashing lights: The trailer is designed to mimic the lights and movement of a gothic lighthouse. Flashing lights and slowly spinning camera movement throughout.
  • Trypophobia: Extreme close up shot of a carbonated liquid.
  • Horror imagery: Drawings of a shadowy monsters. One looming over sheep.

Sound effects:

  • Static: Electric buzz of old lights turning on.
  • Flapping wings: Sound from an unseen flying creature.

Midst Intro Trailer

Time: 0:55

Visual appearances:

  • Flashing Lights: White lights with rainbow auras for entire ad.
  • Guns: A portrait of a character with a rifle is shown.

Welcome to Tal'Dorei Soundtrack Ad

Welcome to Wildemount Soundtrack Ad

Critical Recap Ad

Fanart and Cosplay Submission Ad

Critical Role Twitch Unboxing Ad

Time: 2:35

Visual appearances:

  • Flashing Lights: Digital glitch effects.

Sound effects:

  • Ghostly Whispers
  • Crashing and Breaking

Part 2:

Occurrences:

  • Mind magic: A character has their memories read using magic.
  • Lost at sea: Characters talk about some of the people transported by the solstice ending up in the ocean.
  • Alcohol: A character asks for a large amount of beer, and characters drink together in a meeting.
  • Smoking: A character lights a cigarette, and other characters share tobacco over a conversation.
  • Drink tampering: A character sneaks laxatives into another character's drink.
  • Fighting outside of combat rounds: Characters attack others, but no official combat start.

Mentions:

  • Partner violence: The lock of hair from a former partner is mentioned again.