Campaign 3, E38: “A Dark Balance”

Combat:

  • None

Recurring Themes:

  • Death and dying
  • Discussions of trauma

Pre-show:

Mentions:

  • Spiders: Sam directs players to react as if there is a giant spider behind them (none shown).
  • Zombies: Sam directs players to react as if there is a horde of zombies behind them (none shown).

Visual appearances:

  • Glitch Effects/Flashing: As the effects on the green screen change, digital glitch visuals are used as a transition. (Twitch: 0:18:38 to 20:18, YouTube 0:03:42 to 0:05:22)
  • Blood: a wound is briefly added to an image of a face. (Twitch: 0:19:53, YouTube 0:04:57.)
  • Horror Imagery: Creepy, distorted face (Twitch: 0:20:16, YouTube 0:05:20)

Campaign 3 Intro 2:

Time: 1:47

Epilepsy and light sensitivity

  • Rapidly alternating colors: High contrast bright colors, often on bright white, that rapidly shift with frequent jump cuts.
  • Flashing motion effects: Low frame animation without blur frames. Motion blur at the beginning Jumping stills with bright white lines on a dark background appear to flash as they change.
  • Jumpy rotoscoped shots: Short cuts for rotoscoped animation with a lot of movement can appear jumpy and disorienting. May affect motion sensitivity.

Part 1:

Occurrences:

  • Militarized law enforcement: Over 100 armed guards surround the house and aim weapons at the party as a potential threat until ordered to stand down.
  • Armed surveillance: Invisible armed guards are in multiple rooms listening to conversations.
  • Traumatic Memories/Flashbacks: Deliberately remembering traumatic visuals to overwrite them with new memories of the same place.
  • Hanging Imagery: Memories with brief description of a hanging tree.

Detailed descriptions:

  • Horror Creature: A demonic imp given form from a animal corpses joins the party as a familiar. Includes animal body horror. He "sings" with an unnatural shriek.

Visual appearances:

  • Blood: A player gets a real nosebleed. The blood isn't very visible, but trying to stop it is.
    Twitch: 0:51:26, YouTube: 0:36:29

Break:

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Time: 0:53

Visual appearances:

  • Flashing Lights: A magic spell and dragon fire have a dark to bright burst effect and then flickering.
  • Mass Destruction/Death (implied): A dragon faces off against an army.

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Time: 1:00

Occurrences:

  • Institutional Violence: Narrator describes a series of people killed by powerful groups. Including organized crime, warring factions, religious violence, and supernatural forces.

Discussions:

  • Guilt and loss: Narrator describes anger and guilt around friends' deaths she was present for but didn't stop.

Visual appearances:

  • Flashing lights: Lightening flashes at the beginning. Later there are dark to white flashing transitions.
  • Ghosts: Ghosts are shown on a city street and in a graveyard.
  • Pixelated blood: Pools of blood under people killed.
  • Hanging bodies: Multiple bodies are shown hanging from a roof.
  • Demon: A demon card dealer is shown and talked about.
  • Many Eyes: An entity with many eyes is summoned in a ritual.

Sound effects:

  • Thunder: Near the beginning.
  • Gunshot: Half way through.

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Time: 2:38

Mentions:

  • Teeth: Teeth implied to be growing where they shouldn't.

Visual appearances:

  • Kaleidoscope/hypnotic patterns: Background images of swirling brightly colored kaleidoscope views.

Sound effects:

  • ASMR parody: A wide range of ASMR sounds that are not all soothing. Some sounds are jarring and loud.

Part 2:

Occurrences:

  • FCG flesh tongue: Joke about cutting it out with miming.
  • Death of a Mentor: Discussions of and discovery of a dead mentor figure.

Sound effects:

  • Laudna whispers
    Twitch: 4:11:04 to 4:13:52, YouTube: 3:56:08 to 3:58:56.