Campaign 3, E38: “A Dark Balance”
Combat:
- None
Recurring Themes:
- Death and dying
- Discussions of trauma
Pre-show:
Mentions:
- Spiders: Sam directs players to react as if there is a giant spider behind them (none shown).
- Zombies: Sam directs players to react as if there is a horde of zombies behind them (none shown).
Visual appearances:
- Glitch Effects/Flashing: As the effects on the green screen change, digital glitch visuals are used as a transition. (Twitch: 0:18:38 to 20:18, YouTube 0:03:42 to 0:05:22)
- Blood: a wound is briefly added to an image of a face. (Twitch: 0:19:53, YouTube 0:04:57.)
- Horror Imagery: Creepy, distorted face (Twitch: 0:20:16, YouTube 0:05:20)
Campaign 3 Intro 2:
Time: 1:47
Epilepsy and light sensitivity
- Rapidly alternating colors: High contrast bright colors, often on bright white, that rapidly shift with frequent jump cuts.
- Flashing motion effects: Low frame animation without blur frames. Motion blur at the beginning Jumping stills with bright white lines on a dark background appear to flash as they change.
- Jumpy rotoscoped shots: Short cuts for rotoscoped animation with a lot of movement can appear jumpy and disorienting. May affect motion sensitivity.
Part 1:
Occurrences:
- Militarized law enforcement: Over 100 armed guards surround the house and aim weapons at the party as a potential threat until ordered to stand down.
- Armed surveillance: Invisible armed guards are in multiple rooms listening to conversations.
- Traumatic Memories/Flashbacks: Deliberately remembering traumatic visuals to overwrite them with new memories of the same place.
- Hanging Imagery: Memories with brief description of a hanging tree.
Detailed descriptions:
- Horror Creature: A demonic imp given form from a animal corpses joins the party as a familiar. Includes animal body horror. He "sings" with an unnatural shriek.
Visual appearances:
- Blood: A player gets a real nosebleed. The blood isn't very visible, but trying to stop it is.
Twitch: 0:51:26, YouTube: 0:36:29
Break:
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Time: 0:53
Visual appearances:
- Flashing Lights: A magic spell and dragon fire have a dark to bright burst effect and then flickering.
- Mass Destruction/Death (implied): A dragon faces off against an army.
Duskfall Ad
Time: 1:00
Occurrences:
- Institutional Violence: Narrator describes a series of people killed by powerful groups. Including organized crime, warring factions, religious violence, and supernatural forces.
Discussions:
- Guilt and loss: Narrator describes anger and guilt around friends' deaths she was present for but didn't stop.
Visual appearances:
- Flashing lights: Lightening flashes at the beginning. Later there are dark to white flashing transitions.
- Ghosts: Ghosts are shown on a city street and in a graveyard.
- Pixelated blood: Pools of blood under people killed.
- Hanging bodies: Multiple bodies are shown hanging from a roof.
- Demon: A demon card dealer is shown and talked about.
- Many Eyes: An entity with many eyes is summoned in a ritual.
Sound effects:
- Thunder: Near the beginning.
- Gunshot: Half way through.
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Time: 2:38
Mentions:
- Teeth: Teeth implied to be growing where they shouldn't.
Visual appearances:
- Kaleidoscope/hypnotic patterns: Background images of swirling brightly colored kaleidoscope views.
Sound effects:
- ASMR parody: A wide range of ASMR sounds that are not all soothing. Some sounds are jarring and loud.
Part 2:
Occurrences:
- FCG flesh tongue: Joke about cutting it out with miming.
- Death of a Mentor: Discussions of and discovery of a dead mentor figure.
Sound effects:
- Laudna whispers
Twitch: 4:11:04 to 4:13:52, YouTube: 3:56:08 to 3:58:56.