Campaign 3, E60: “Faith or Famine”
Combat:
- None
Recurring Themes:
- Religion: The role of religion and temples in Exandria is discussed including missionaries, religious military, and religious abuse.
- Law enforcement: Armored religious guards are a major feature in the town the episode takes place in.
Pre-show:
Occurrences:
- Legal system: An ad character mentions being on parole.
Sound effects:
- Alarm: Ankle monitor alarm.
Twitch: 0:18:16 to 0:18:28, YouTube: 0:03:19 to 0:03:31
Campaign 3 Intro 2:
Time: 1:47
Epilepsy and light sensitivity
- Rapidly alternating colors: High contrast bright colors, often on bright white, that rapidly shift with frequent jump cuts.
- Flashing motion effects: Low frame animation without blur frames. Motion blur at the beginning Jumping stills with bright white lines on a dark background appear to flash as they change.
- Jumpy rotoscoped shots: Short cuts for rotoscoped animation with a lot of movement can appear jumpy and disorienting. May affect motion sensitivity.
Part 1:
Occurrences:
- Hanging Imagery: Characters find an old gallows by the road.
- Smoking: A character uses a pipe. Another character buys tobacco.
- Teeth: A character picks up a lost tooth to save for later.
- Law enforcement: Interaction with an armored guard.
- Joint injury: Character resets a dislocated shoulder.
- Lost child: Characters talk about people who got transported during the solstice, including a child.
- Religious colonization: A large church moves into a town and slowly pressures more people to join the religion.
- Gentrification: A single rich family buying up large amounts of land and businesses in a small town.
Discussions:
- Undead: Characters wonder about the potential for zombies in an area.
- Law enforcement: Matt describes the cultural context of religious guards in law enforcement.
- Hanging: Characters discuss the gallows found earlier in the episode.
Mentions:
- Dead bodies: Corpses are left behind while planning travel.
- Partner violence: A character has a lock of hair from a former partner. It is mentioned it has some skin attached indicating it was taken by force.
- Blood: Characters notice the air tastes metallic and compare it to blood.
Break
D&D Beyond Gemstone Dice
Time: 1:02
Visual appearances:
- Flashing lights: White flash transitions, spinning digital gemstones.
Wizkids Cree, Vessel of the Pattern Mini
Time: 0:30
Visual appearances:
- Body horror: A large monster with visible bones, and muscle fibers.
Critical Role Shop Showcase
Candela Obscura Trailer
Time: 1:53
Mentions:
- Corruption: Setting of the game is described as being impacted by magical corruption.
- Conspiracy: Brief description of a secret society as the main characters of the game.
Visual appearances:
- Flashing lights: The trailer is designed to mimic the lights and movement of a gothic lighthouse. Flashing lights and slowly spinning camera movement throughout.
- Trypophobia: Extreme close up shot of a carbonated liquid.
- Horror imagery: Drawings of a shadowy monsters. One looming over sheep.
Sound effects:
- Static: Electric buzz of old lights turning on.
- Flapping wings: Sound from an unseen flying creature.
Midst Intro Trailer
Time: 0:55
Visual appearances:
- Flashing Lights: White lights with rainbow auras for entire ad.
- Guns: A portrait of a character with a rifle is shown.
Welcome to Tal'Dorei Soundtrack Ad
Welcome to Wildemount Soundtrack Ad
Critical Recap Ad
Fanart and Cosplay Submission Ad
Critical Role Twitch Unboxing Ad
Time: 2:35
Visual appearances:
- Flashing Lights: Digital glitch effects.
Sound effects:
- Ghostly Whispers
- Crashing and Breaking
Part 2:
Occurrences:
- Mind magic: A character has their memories read using magic.
- Lost at sea: Characters talk about some of the people transported by the solstice ending up in the ocean.
- Alcohol: A character asks for a large amount of beer, and characters drink together in a meeting.
- Smoking: A character lights a cigarette, and other characters share tobacco over a conversation.
- Drink tampering: A character sneaks laxatives into another character's drink.
- Fighting outside of combat rounds: Characters attack others, but no official combat start.
Mentions:
- Partner violence: The lock of hair from a former partner is mentioned again.