Critical Role Campaign 2
Themes:
- Adult humor: Jokes are often raunchy or deal with bodily functions. There is a lot of swearing.
- Alcohol: Characters frequently drink, and many scenes take place in bars. Sometimes alcoholism is depicted or discussed.
- Blood and gore: Frequent scenes of injury or combat, often to the death.
- Complicated family relationships: Many characters have complicated relationships with their families, including abuse and neglect.
- Death, dying, and grief: Character backstories deal with death, and characters lose people close to them during the story. Characters often discuss their grief and how they're processing it.
- Food: Frequent scenes set at restaurants or during mealtimes. Often players snack at the table.
- Horror monsters: Many different kinds of horror creatures appear. Including corrupted creatures, creatures that mutate, ghosts, giant insects, carnivorous plants, things that aren't animals, undead, and more.
- Institutional childcare: A character's backstory involves growing up in an orphanage.
- Law Enforcement: All cities have been shown to have armed guards with law enforcement powers.
- Mental magic: Characters can shape the thoughts of others and control their behavior.
- Missing memories: For various reasons, characters have large gaps in their memories.
- Near death experience: Characters experience close calls with death. Their experiences and visions are described.
- Reoccurring nightmares: Characters experiences recurring dream they are partially in control of and which sometimes affect their conscious lives.
- Self-harm: A character's class abilities are activated through drawing their own blood.
- Self-sacrifice: Characters frequently put themselves in serious danger to protect other characters.
- Survivor's guilt: Characters express negative feelings about making it through traumatic experiences when other people they cared about did not.
- Trauma: Characters frequently explore the trauma they've endured, how it's affected them in the past, and how it's affecting them currently.
Visual appearances:
- Flashing lights: Effects on projections screens, post-production effects, and in many ads.
Campaign 2 Intro 1:
Time: 1:22
Occurrences:
- Face Injury: A person is accidentally hit in the face and reacts in visible pain before recovering.
Visual appearances:
- Glitch effects: VCR scan line tape effects. Small lines throughout, with occasional large blocks.
- Fire: Fire effect on ending logo.
Sound effects:
- Static: The opening starts with auditory static.
Episodes:
Recurring Themes:
– Law enforcement: Interactions with law enforcement and the justice system are central to the episode. Guards secure a crime scene. They arrest a character. Multiple characters are brought before a judge. Unjust incarceration is shown to be common. Characters attempt to evade guards.
Recurring Themes:
– Law enforcement: The first half involves many guards on patrol and involved in an attack, and one of which assaults an innocent person.
Recurring Themes:
– Sea Danger: Storms, shipwrecks, stranded at sea, etc.
– Sea Monsters
– Eating/Food: Sam’s flask has a popcorn bucket attached that the players eat from through the episode. Crunching/eating noises. There is food mess after Sam spills the popcorn while drinking from the flask and later in the episode Laura comments on his hands being sticky from the popcorn.
Recurring Themes:
– Snakes: Visuals and theme for the episode deals with a snake god.
– Sea Monster: The party confronts Uk’otoa
– Eyes: Uk’otoa is covered in eyes